LiveOps Toolkit.
Timed events, feature flags, announcements, and safe rollout controls for continuously evolving games.
Built around the real problem.
Live events and feature releases are fragile when timing, visibility, and rollback live in scattered scripts.
The approachA coherent operations layer makes event state explicit and gives teams safer controls for how changes reach players.
Considered by design.
Timed events
Model start and end windows with predictable time-based behavior.
Feature flags
Keep feature availability separate from release code and client assumptions.
Announcements
Coordinate player-facing messages with operational event state.
Controlled rollout
Plan gradual activation and a clear path to disable a change when needed.
A clear path through.
A high-level view of how responsibility moves through the system.
Designed to fit your world.
Every game has its own constraints. These notes outline the intended integration boundaries.
- 01Keep the authority for event state and flags on the server.
- 02Connect announcements to your existing UI and messaging surfaces.
- 03Set a rollback strategy before enabling a live event in production.
Common questions.
Can events be scheduled in advance?
The toolkit is designed around explicit time windows for events and announcements.
Can a feature be turned off?
Feature flags are intended to provide a controlled disable path as part of rollout planning.
Does this include a hosted dashboard?
No hosted dashboard is represented here. The focus is the in-game operations layer.
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