02 / ENGAGEMENT / RETENTION

Rewards Engine.

Flexible daily, streak, milestone, and event rewards with server-authoritative claims and analytics hooks.

THE IDEA

Built around the real problem.

The challenge

One-off reward scripts become hard to audit and harder to extend as new seasons, events, and player journeys arrive.

The approach

A reusable claim pipeline separates eligibility, validation, fulfillment, and observation so each new reward fits the same model.

CORE CAPABILITIES

Considered by design.

01 / FEATURE

Flexible reward rules

Compose daily, streak, milestone, and event-based opportunities in one system.

02 / FEATURE

Authoritative claims

Keep eligibility and fulfillment on the server rather than trusting client state.

03 / FEATURE

Analytics hooks

Observe claims and drop-offs through integrations with your own telemetry.

04 / FEATURE

Extensible fulfillment

Connect to your game’s existing inventories, currencies, and progression systems.

ARCHITECTURE

A clear path through.

A high-level view of how responsibility moves through the system.

01 / 04Reward rules
02 / 04Eligibility check
03 / 04Claim validation
04 / 04Fulfillment event
IMPLEMENTATION

Designed to fit your world.

Every game has its own constraints. These notes outline the intended integration boundaries.

  1. 01Define reward definitions alongside your game's progression rules.
  2. 02Connect fulfillment to your existing economy and inventory modules.
  3. 03Analytics hooks provide integration points; no analytics service is bundled.
GOOD TO KNOW

Common questions.

What reward types are supported?

The design covers daily, streak, milestone, and event reward patterns.

Are claims validated on the client?

No. Claim eligibility and fulfillment are intended to be server-authoritative.

Does it include an analytics dashboard?

No. It provides hooks that you can connect to your own analytics stack.

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