Rewards Engine.
Flexible daily, streak, milestone, and event rewards with server-authoritative claims and analytics hooks.
Built around the real problem.
One-off reward scripts become hard to audit and harder to extend as new seasons, events, and player journeys arrive.
The approachA reusable claim pipeline separates eligibility, validation, fulfillment, and observation so each new reward fits the same model.
Considered by design.
Flexible reward rules
Compose daily, streak, milestone, and event-based opportunities in one system.
Authoritative claims
Keep eligibility and fulfillment on the server rather than trusting client state.
Analytics hooks
Observe claims and drop-offs through integrations with your own telemetry.
Extensible fulfillment
Connect to your game’s existing inventories, currencies, and progression systems.
A clear path through.
A high-level view of how responsibility moves through the system.
Designed to fit your world.
Every game has its own constraints. These notes outline the intended integration boundaries.
- 01Define reward definitions alongside your game's progression rules.
- 02Connect fulfillment to your existing economy and inventory modules.
- 03Analytics hooks provide integration points; no analytics service is bundled.
Common questions.
What reward types are supported?
The design covers daily, streak, milestone, and event reward patterns.
Are claims validated on the client?
No. Claim eligibility and fulfillment are intended to be server-authoritative.
Does it include an analytics dashboard?
No. It provides hooks that you can connect to your own analytics stack.
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